Yes i’m still here – also (and more importantly) Wild Growth Nerf: The great healing Swindle

•October 13, 2011 • Leave a Comment

Hey guys sorry it has been so long since my last post. I have been rather busy with a variety of events in game and outside Azeroth (so blame further education for my blogging failure). I am very much still clinging on to my Druid and will be implementing raid guides from a resto perspective of Dragon Soul.

What follows may be an angry rant at Blizzards class balancing, for which i apologize about, but the way I see it is that a blog is for my own opinion and a place to vent (incoming serious venting).

I generally feel, having roamed Azeroth since late Vanilla, that I am a rather experienced Warcrafter and have seen various changes to the healing model of Restoration Druidism. Now some of these changes are good and some are bad but that is the nature of a constantly changing game. This recent nerf has rather frustrated me however. Below are some of the reasons I have been formulating as to why i think this is:

  • Firelands is seeming a bit stagnant especially with the nerf which removed a significant element of challenge fore the medium difficulty heroic bosses (Alysrazor, Beth’tilac, Baleroc)
  • Lackluster Tier 13 set bonuses. Rejuv increment is going to have a very high over heal rate in comparison to the awesome free Swiftmend of Tier 12 and the mana back element is just not as good as the passive Lifebloom that we currently possess
  • Blizzard’s Hypocrisy. The fact that they stated time and again that they wanted to change the way healers play in cataclysm, moving away from spam healing. This stuck for most of Tier 11 but I fear Tier 13 will be closer to Blood Queen in Icecrown with spells like Healing Touch falling out of rotations for the speed that regrowth gives
  • The shambolic state of the glyph system. Glyph of Innervate became useless in 4.2 and I would imagine that Glyph of Wild Growth will become removed in 4.3 especially in 10 man which leaves us with Glyph of Rebirth (Genuinely good glyph), Glyph of Healing Touch (Useless if you don’t spec Nature’s Swiftness) and…… oh yes Glyph of Thorns.

It is true that players always see the problems of their own class and rank them greater than others and it is very hard to take a neutral stance as everyone has a main class but I feel that this Wild Growth nerf is a step in the wrong direction. I feel that so much more could have been addressed especially from the class feedbacks. Heaven help you if your a Resto PvPer as 4.3 has adressed nothing for our Player Vs Player cousins.

This nerf feels like a way to simply appease the fact that Druids top healer meters but that is exactly what makes a Resto Druid viable in the first place. The whole point of a Druid is that they do massive throughput on a raid wide scale to compensate for the lack of damage reduction abilities and shoddy tank healing. What Blizzard should have perhaps done is looked at shifting our priority of what spells to use instead of just a “shoot-from-the-hip” nerf. If they had implemented a new spell or increased the potency of our Direct heals to compensate then that would have made a Druids a lot less frustrated.

Keep it Tree,

Transmogrifying and You: Part 1 – Vanilla Raiding

•September 18, 2011 • Leave a Comment

For Druids generally transmoging is a bit underwhelming due to Bear/cat/boomkin form but this is not the case for the de-treed (is that a word?) Resto Druid. As 4.3 reaches ever closer I thought I would look at the past Druid armour sets and post some information on where they can be found and how Soloable they are. As most of the armour sets are only 5 pieces I will include the other three (Wrists, Boots, Belt generally) just so you can see the look. I am not sure what stipulations transmogrifying will have but it can’t hurt to have those pieces just in case.

Tier 1 is all from Molten Core. Remember you have to Kill most of the bosses before you can summon Ragnaros.

Helm – Cenarion Helm

Garr – Molten Core [SOLO] – Like all of Molten Core this can be soloed with ease in any spec

Shoulders – Cenarion Spaulders

Barron Geddon – Molten Core [SOLO] – Watch out for the fall damage from Living Bomb (switching to cat form for reduced fall damage is great)

Chest – Cenarion Vestments

Golemagg the Incinerator – Molten Core [SOLO] – Do not attempt to bring down Golemagg’s 2 core hounds as they just cannot be killed. still does a fair amount of damage against a Balance druid

Gloves – Cenarion Gloves

Shazzrah – Molten Core [SOLO] – Annoying from a caster point of view because of the 50% spell damage reduction but still easy. Watch out for Geddon charging around behind you (and a sneaky core hound)

LegsCenarion Leggings

Magmadar – Molten Core [SOLO] – Does an annoying fear so make sure you fight him tucked into a wall if you don’t want to clear all the core hounds.

Boots – Cenarion Boots

Lucifron – Molten Core [SOLO] – Very easy kill just wait until he patrols down.

Wrists – Cenarion Bracers

Trash Drop – Molten Core [SOLO] – probably best to try and buy them on the AH as they are BoE

BeltCenarion Belt

Trash Drop – Molten Core [SOLO] – Try and buy them like the bracers.

Tier 2 is from Blackwing Lair with the legs from Ragnaros in Molten Core and it is worth noting that the first boss of BWL is very hard if soloed due to the tactics of the fight.

Helm – Stormrage Cover

Nefarien – Blackwing Lair [SOLO]  – I personally haven’t soloed him but I wouldn’t imagine there would be any problems in any spec.

Shoulders – Stormrage Pauldrons

Chromaggus – Blackwing Lair [SOLO] – Pretty standard fight really the sand can be used to cancel the debuffs but no real need.

Chest – Stormrage Chestguard

Nefarien – Blackwing Lair [SOLO] – Before Wrath of the Lich King Onyxia dropped the Head and Nefarien the chest but due to Onxyia being updated Nefarien now drops both chest and head.

Gloves – Stormrage Handguards

Firemaw, Ebonroc and/or Flamegor – Blackwing Lair [SOLO] – Due to the shared loot of the three drakes they can each drop the tier 2 gloves or none at all which can mean that the gloves are quite tricky to obtain.

Legs – Stormrage Legguards

Ragnaros – Molten Core – [SOLO] – If you are playing as a cat or bear be careful he does a massive knock back into the air. You can Feral charge back in so its not a huge issue – Ranged just stay far away and he won’t do it.

Boots – Stormrage Boots

Broodlord Lashlayer – Blackwing Lair [SOLO] – Watch out for his knock back and position yourself against a wall otherwise you may be knocked down a hole and have to walk through the room of slow all over again :(.

Wrists – Stormrage Bracers

Razorgore the Untamed – Blackwing Lair – This fight is very easy with two+ people but very tricky if not impossible for a druid to solo. I would recommend bringing a friend

Belt – Stormrage Belt

Vaelastrasz the Corrupt – Blackwing Lair [SOLO] – A very easy fight though he will probably put a living bomb style magic effect on you which will just kill you but the boss should be dead by then.

Tier 2.5 was the first 5 piece Tier set and was introduced with the Temple of Ahn’Qiraj (AQ40).  Quite a few of these bosses are very tricky from a Balance point of view and Twins is impossible to Solo so you need a second person for the last couple of Bosses. All of the Set pieces require various items (such as scarabs) and various levels of reputation with the Brood of Nozdormu

Head – Genesis Helm

Raid Quest (Genesis Helm) – Twin Emperors – Temple of Ahn’Qiraj  –  Cannot be soloed as if tanked together they just heal each other.  Tank apart with two people and you’ll be fine. Drops Vek’lor’s Diadem that allows you (amongst other things) to purchase the helm.

Shoulders – Genesis Shoulderpads

Raid Quest (Genesis Shoulderpads) – Viscidus and Princess Huhuran – Temple of Ahn’Qiraj – Viscidus cannot be soloed by a Druid as it requires frost damage to be killed and Huhuran can’t be soloed by a balance druid for the sheer amount of stuns and poisons she does. Drops Qiraji Bindings of Dominance that allows you (amongst other things) to purchase the shoulders and/or the boots.

Chest – Genesis Vest

Raid Quest (Genesis Vest) – C’Thun – Temple of Ahn’Qiraj

I have never soloed C’Thun but mainly because you have to have two or more people to get to him in the first place but i can’t imagine it would be a problem. Drops Husk of the Old God that allows you (amongst other things) to purchase the Head.

Gloves – Wasphide Gauntlets

Princess Huhuran – Temple of Ahn’Qiraj – Cannot be soloed by a balance druid but i’d imagine a feral tank would be fine. Very annoying stuns.

Legs – Genesis Trousers

Raid Quest (Genesis Trousers) – Ouro [SOLO] – Unfortunately you need two + people to get past twins but the option boss Ouro is very easy. Drops Skin of the Great Sandworm that allows you (amongst other things) to purchase the legs.

Boots – Genesis Boots

Raid Quest (Genesis Boots) – Viscidus and Princess Huhuran – Temple of Ahn’Qiraj – Drops Qiraji Bindings of Dominance that allows you (amongst other things) to purchase the boots and/or the shoulders. See Helm for tactics.

Wrists – Beetle Scaled Wristguards

Princess Huhuran – Temple of Ahn’Qiraj – Another piece of gear from Huhuran check further up for information.

Belt – Regenerating Belt of Vek’nilash

Twin Emperors – Temple of Ahn’Qiraj  – Remember twins cannot be soloed.

There you have it – All of the Tier sets in Vanilla apart from Tier 3 obviously as it was removed from the game when Naxxramas was moved. Enjoy

Keep it Tree – Cenaria

Tier 13 – Unlucky for Some

•September 13, 2011 • 3 Comments

As the Druid Tier 13  has been released i thought i would make a few comments on it and give my personal opinion on the armour set of the last patch of Cataclysm


  • Return of the Dress which i think is so much better than the annoying trouser and chest of Tier 12.
  • Large belts which I always liked. While they can look a bit silly on some races i like them on Tauren.
  • Shiny rocks (Actually fungus like those seen in Deepholm – thanks Tinderhoof) look interesting and kinda cool


  • I think the biggest thing is that it has nothing to with Deathwing and looks more like a Tier set from the now extinct Vashijr raid.
  • Another set with open shoes which kinda sucks for the non-hordies
  • Looks a bit underwhelming for a final tier of the expansion

Overall i wasn’t blown away when i first saw it where as the Warrior one I thought looked awesome and even the warlock to a certain degree. I also disliked Tier 12 and now I have gotten used to it so maybe it will all look a bit better on a Tauren or Troll.

Healing Touch – Where We’re Going, We Don’t Need…

•September 5, 2011 • 2 Comments

I was in a raid last week healing Baleroc and suddenly a thought came to me about Healing Touch. When Cataclysm first hit the Beta stage and in its subsequent launch Healing Touch was pretty much the only spell a druid could use to keep up a tank taking large amounts of damage.

The Oaf Lackeys from Deadmines Heroic battering on a tank with their “Axe to the Head” bleed effect (and before the 15% buff was brought in) spring to mind as a prime Healing Touch moment and there were many more. This trend was also reflected in Tier 11 Raiding. The lack of gear meant that regrowth was too mana inefficient and nourish healed for too small an amount so our only direct heal (ignoring Swiftmend) was Healing Touch.

I feel this has changed in Tier 12 and I feel it will continue to change throughout the rest of the expansion. As haste increases and so does our mana pools and regen so Regrowth will become more and more attractive. Now i do not think we will return to the days of Wrath where i have a screenshot of me casting a 0.7 second Nourish but i do wonder if Healing Touch our Large, slow heal needs to become a bit more potent to survive its smaller and speedy brother (Regrowth).

While i am pleased where Druid healing stands at the moment i feel our tank healing still falls a bit short in comparison to other classes (Not just the tank healer kings that are Paladins) where fights such as Baleroc and Alysrazor can prove to be tricky to heal especially with our lack of damage reduction CDs.

According to a recent World of Logs of a Firelands raid I was present in my Healing Touch had a Crit chance of 28% in comparison to the 83% crit chance of Regrowth. a non crit Healing Touch healed for an average of about 22k in comparison to a crit Regrowth of 19k (ignoring the HoT component which is an extra 5k) and Regrowth is nearly a second quicker.

I feel the play style change that i seem to have undergone was definitely not intentional I didn’t ever sit down to analyse and decide to use Healing Touch less it just seem to come about with the gear and fights.

Resto Druid 4.2 Hotfix

•August 30, 2011 • Leave a Comment

There is only one resto druid hotfix coming and that is a very welcome change to our tier 12 4 piece

“The radius of effect of the Restoration druid 4-piece tier-12 set has been increased.”

Currently it is “Your Swiftmend also heals an injured target within 8 yards for the same amount.” but this did seem a bit of a small radius and i presumed that blizzard had just intended it to be for periods of stacking up however I am pleased that they have looked at this again. I am not currently sure what the new range of our free swiftmend will be but i would like to hope for something around 15-20 yards at least.

Question Time.

•August 20, 2011 • Leave a Comment

My guide on learning the basics of what spells a Resto Druid should use is up so check it out if you want to refresh your memory or are looking at going Resto (Hint – You’ll never look back :D). I also want to say thanks Lissanna from Restokin for adding me to her Blogroll its much appreciated especially as im just starting out – Thanks.

The main point of this post is to find out if anyone has anything specific they would like to know about Resto druidism or to hear my opinion on (Warcraft related :P) i have loads of ideas in the pipeline for this blog but would be interested in others opinions as well. Thanks for reading 🙂

Keep it Tree – Cenaria


•August 19, 2011 • 2 Comments

So i thought i would do a quick post on random enchanted gear primarily for the shoulders (Flickering Shoulderpads) that drop from Shannox.

All of these items have Stamina and intellect on them it is Just the secondary stats that vary.

…of the Feverflare

  • Haste
  • Mastery
…of the Fireflash
  • Crit
  • Haste
…of the Flameblaze
  • Mastery
  • Hit
…of the Undertow
  • Haste
  • Spirit
…of the Wavecrest
  • Mastery
  • Spirit
…of the Wildfire
  • Hit
  • Crit

From a Resto point of view Undertow and Wavecrest are the best with Feverflare coming in second if mana isnt an issue. Just hope it isnt Wildfire 😛

Keep it Tree – Cenaria